e-Sports Revives the Creative Industry and Becomes an Increasingly Interesting Local Game Trend

Rancakmedia.com – The e-Sports industry has recently received significant attention from the government. This is because Indonesia is one of the largest gaming marketplaces in Asia Pacific with a value of IDR 13 trillion, with an online population of 52.6 million people and gamers exceeding 34 million users.

Minister of Tourism and Creative Economy Sandiaga Uno stated that the category of e-sports viewership has gone beyond conventional sports. In 2023 it is projected that there will be 646 million E-Sports viewers globally.

"E-Sports tournament organizers are working very hard, especially during the Covid-19 pandemic to keep the event running. This triggers a new trend in the Indonesian e-sports scene,” said Sandiaga Uno some time ago.

With the trend of the country's e-Sports industry, it has also promoted local games. Especially recently, several mobile e-Sports sites held competitions. One of the most popular events is the Speed ​​Chess tournament.

Ridzki Syahputera, Country Head of MPL Indonesia stated that more than 30,000 mobile eSport players in Indonesia have registered to compete to become the MPL Master Speed ​​​​Chess in the 2021 eSports Presidential Cup (PPE) since registration began on October 4, 2021. e-Sports Becomes an Increasingly Interesting Local Game Trend

Registration, which originally closed on 18 October 2021, has been extended to 25 October 2021. This is because the increasing number of registrants shows that the Indonesian public's interest in the MPL tournament is very high.

"MPL's participation in the e-Sports Presidential Cup last year is part of our strategic strategy to continue to play an active role in growing the mobile e-Sports ecosystem and explore collaborations with the best local game developers in Indonesia," Ridzki said in a press release. yesterday's statement.

He believes that by working closely with government and industry stakeholders, he can reach and educate more people about MPL as an agility-based mobile e-Sports platform. Especially through the popular sport of chess.

The eSports President Cup is the first and largest eSports tournament in Indonesia held to promote the development of professional eSports players and the country's eSports industry.

In its second participation, this year MPL is holding a Speed ​​Chess tournament which is also the first mobile chess game tournament in Indonesia. Not only that, this tournament is also the largest in terms of the number of players and the number of prizes awarded, reaching a total of IDR 200 million.

"Even though it was the first time participating in PPE, public interest was very strong for the MPL game, as evidenced by the number of tournament players who reached more than 50,000 people competing for a total prize of IDR 125 million," he added.

Conclusion Regarding e-Sports Becoming a Local Game Trend that is Increasingly Interested:

Indonesia is one of the largest game markets in Asia with a value of IDR 13 trillion, with an online population of 52.6 million people and 34 million users. More than 30,000 mobile eSport players in Indonesia have registered to compete to become MPL Master Speed Chess. The Mobile e-Sports Platform (MPL) has been selected to take part in the first and biggest eSports tournament in Indonesia.

MPL CEO Ridzki believes that by working closely with government and industry stakeholders, he can reach and educate more people about MPL.

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