e-Sports is reviving the creative industry and becoming an increasingly popular local gaming trend

Lovata Andrean

e Sports Revives the Creative Industry and Becomes a Local Game Trend that is Increasingly Popular
e Sports Revives the Creative Industry and Becomes a Local Game Trend that is Increasingly Popular

Rancakmedia.com - The e-Sports industry has recently received significant attention from the government. The reason is, Indonesia is one of the largest gaming marketplaces in Asia Pacific with a value of IDR 13 trillion, with an online population of 52,6 million people and the number of gamers exceeding 34 million users.

Minister of Tourism and Creative Economy Sandiaga Uno stated that the e-sports viewership category had surpassed conventional sports. In 2023, it is projected that there will be 646 million E-Sports viewers globally.

“E-Sports tournament organizers are working very hard, especially during the Covid-19 pandemic, to keep the event running. "This has sparked a new trend in the Indonesian e-sports scene," said Sandiaga Uno some time ago.

With the trend of the Indonesian e-Sports industry, it has also promoted local games. Moreover, recently, several mobile e-Sports sites have held competitions. One of the most popular events is the Speed ​​Chess tournament.

Ridzki Syahputera, Country Head of MPL Indonesia stated that more than 30.000 mobile eSport players in Indonesia have registered to compete to become the MPL Master Speed ​​Chess in the 2021 eSports Presidential Cup (PPE) since registration began on October 4 2021. e-Sports is becoming an increasingly popular local gaming trend

Registration, which originally closed on October 18 2021, has been extended until October 25 2021. This is because the number of registrants continues to increase, showing that the Indonesian people's interest in the MPL tournament is very high.

"MPL's participation in the e-Sports Presidential Cup last year was part of our strategic strategy to continue to play an active role in growing the mobile e-Sports ecosystem and explore collaboration with the best local game developers in Indonesia," said Ridzki in a press release. yesterday's statement.

He believes that by working with the government and stakeholders in the industry, he can reach and educate more people about MPL as an agility-based mobile e-Sports platform. Especially through the popular sport of chess.

The eSports President's Cup is the first and largest eSports tournament in Indonesia which was held to promote the development of professional eSports players and the country's e-Sports industry.

In its second participation, this year MPL held a Speed ​​Chess tournament which was also the first mobile chess game tournament in Indonesia. Not only that, this tournament is also the largest in terms of the number of players and the number of prizes awarded, reaching a total of IDR 200 million.

"Even though this is the first time taking part in PPE, public interest in the MPL game is very strong, as evidenced by the number of tournament players reaching more than 50.000 people competing for prizes worth a total of IDR 125 million," he added.

Conclusion Regarding e-Sports Becoming an Increasingly Popular Local Gaming Trend:

Indonesia is one of the largest gaming markets in Asia with a value of IDR 13 trillion, with an online population of 52,6 million people and 34 million users. More than 30.000 mobile eSport players in Indonesia have registered to compete to become MPL Master Speed ​​Chess. Mobile e-Sports Platform (MPL) has been selected to take part in the first and biggest eSports tournament in Indonesia.

MPL CEO Ridzki believes that by working with the government and stakeholders in the industry, he can reach and educate more people about MPL.

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Lovata Andrean

Hi, I'm Lovata, I'm not Ai but I am a content writer for SEO, Technology, Finance, Travel, Cooking Recipes and others. I hope this can be useful for all my friends. Thanks